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ID3D11InfoQueue::AddRetrievalFilterEntries 方法 (d3d11sdklayers.h)

將記憶體篩選新增至擷取篩選堆疊頂端。

語法

HRESULT AddRetrievalFilterEntries(
  [in] D3D11_INFO_QUEUE_FILTER *pFilter
);

參數

[in] pFilter

類型: D3D11_INFO_QUEUE_FILTER*

擷取篩選 (的陣列,請參閱 D3D11_INFO_QUEUE_FILTER) 。

傳回值

類型: HRESULT

此方法會傳回下列其中一個 Direct3D 11 傳回碼

備註

下列程式代碼範例示範如何使用 ID3D11InfoQueue::AddRetrievalFilterEntries


D3D11_MESSAGE_CATEGORY cats[] = { ..., ..., ... };
D3D11_MESSAGE_SEVERITY sevs[] = { ..., ..., ... };
UINT ids[] = { ..., ..., ... };

D3D11_INFO_QUEUE_FILTER filter;
memset( &filter, 0, sizeof(filter) );

// To set the type of messages to allow, 
// set filter.AllowList as follows:
filter.AllowList.NumCategories = sizeof(cats / sizeof(D3D11_MESSAGE_CATEGORY)); 
filter.AllowList.pCategoryList = cats;
filter.AllowList.NumSeverities = sizeof(sevs / sizeof(D3D11_MESSAGE_SEVERITY)); 
filter.AllowList.pSeverityList = sevs;
filter.AllowList.NumIDs = sizeof(ids) / sizeof(UINT);
filter.AllowList.pIDList = ids;

// To set the type of messages to deny, set filter.DenyList 
// similarly to the preceding filter.AllowList.

// The following single call sets all of the preceding information.
hr = infoQueue->AddRetrievalFilterEntries( &filter );

規格需求

需求
目標平台 Windows
標頭 d3d11sdklayers.h
程式庫 D3D11.lib

另請參閱

ID3D11InfoQueue 介面