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使用 One-Time 初始化

下列範例示範如何使用一次性初始化函式。

同步範例

在此範例中,g_InitOnce 全域變數是一次性初始化結構。 它會使用 INIT_ONCE_STATIC_INIT以靜態方式初始化。

OpenEventHandleSync 函式會傳回一個只建立一次的事件控制碼。 它會呼叫 InitOnceExecuteOnce 函式來執行 InitHandleFunction 回呼函式中包含的初始化程式代碼。 如果回呼函式成功,OpenEventHandleSync 會傳回 lpContext中所傳回的事件句柄;否則,它會傳回 INVALID_HANDLE_VALUE

InitHandleFunction 函式是一次性初始化回呼函式 InitHandleFunction 會呼叫 CreateEvent 函式來建立事件,並在 lpContext 參數中傳回事件句柄。

#define _WIN32_WINNT 0x0600
#include <windows.h>

// Global variable for one-time initialization structure
INIT_ONCE g_InitOnce = INIT_ONCE_STATIC_INIT; // Static initialization

// Initialization callback function 
BOOL CALLBACK InitHandleFunction (
    PINIT_ONCE InitOnce,        
    PVOID Parameter,            
    PVOID *lpContext);           

// Returns a handle to an event object that is created only once
HANDLE OpenEventHandleSync()
{
  PVOID lpContext;
  BOOL  bStatus;
  
  // Execute the initialization callback function 
  bStatus = InitOnceExecuteOnce(&g_InitOnce,          // One-time initialization structure
                                InitHandleFunction,   // Pointer to initialization callback function
                                NULL,                 // Optional parameter to callback function (not used)
                                &lpContext);          // Receives pointer to event object stored in g_InitOnce

  // InitOnceExecuteOnce function succeeded. Return event object.
  if (bStatus)
  {
    return (HANDLE)lpContext;
  }
  else
  {
    return (INVALID_HANDLE_VALUE);
  }
}

// Initialization callback function that creates the event object 
BOOL CALLBACK InitHandleFunction (
    PINIT_ONCE InitOnce,        // Pointer to one-time initialization structure        
    PVOID Parameter,            // Optional parameter passed by InitOnceExecuteOnce            
    PVOID *lpContext)           // Receives pointer to event object           
{
  HANDLE hEvent;

  // Create event object
  hEvent = CreateEvent(NULL,    // Default security descriptor
                       TRUE,    // Manual-reset event object
                       TRUE,    // Initial state of object is signaled 
                       NULL);   // Object is unnamed

  // Event object creation failed.
  if (NULL == hEvent)
  {
    return FALSE;
  }
  // Event object creation succeeded.
  else
  {
    *lpContext = hEvent;
    return TRUE;
  }
}

異步範例

在此範例中,g_InitOnce 全域變數是一次性初始化結構。 它會使用 INIT_ONCE_STATIC_INIT以靜態方式初始化。

OpenEventHandleAsync 函式會傳回一個僅建立一次的事件的句柄。 OpenEventHandleAsync 呼叫 InitOnceBeginInitialize 函式以進入初始化狀態。

如果呼叫成功,程式代碼會檢查 fPending 參數的值,以判斷是要建立事件,還是只傳回另一個線程所建立之事件的句柄。 如果 fPendingFALSE,則初始化已經完成,因此 OpenEventHandleAsync 傳回在 lpContext 參數中返回的事件控制代碼。 否則,它會呼叫 CreateEvent 函式來建立事件,以及 InitOnceComplete 函式來完成初始化。

如果呼叫 InitOnceComplete 成功,OpenEventHandleAsync 會傳回新的事件句柄。 否則,它會關閉事件句柄,並呼叫 InitOnceBeginInitialize,並搭配 INIT_ONCE_CHECK_ONLY 來判斷初始化失敗或是由另一個線程完成。

如果初始化是由另一個線程完成,OpenEventHandleAsync 會傳回 lpContext中所傳回的事件句柄。 否則,它會傳回 INVALID_HANDLE_VALUE

#define _WIN32_WINNT 0x0600
#include <windows.h>

// Global variable for one-time initialization structure
INIT_ONCE g_InitOnce = INIT_ONCE_STATIC_INIT; // Static initialization

// Returns a handle to an event object that is created only once
HANDLE OpenEventHandleAsync()
{
  PVOID  lpContext;
  BOOL   fStatus;
  BOOL   fPending;
  HANDLE hEvent;
  
  // Begin one-time initialization
  fStatus = InitOnceBeginInitialize(&g_InitOnce,       // Pointer to one-time initialization structure
                                    INIT_ONCE_ASYNC,   // Asynchronous one-time initialization
                                    &fPending,         // Receives initialization status
                                    &lpContext);       // Receives pointer to data in g_InitOnce  

  // InitOnceBeginInitialize function failed.
  if (!fStatus)
  {
    return (INVALID_HANDLE_VALUE);
  }

  // Initialization has already completed and lpContext contains event object.
  if (!fPending)
  {
    return (HANDLE)lpContext;
  }

  // Create event object for one-time initialization.
  hEvent = CreateEvent(NULL,    // Default security descriptor
                       TRUE,    // Manual-reset event object
                       TRUE,    // Initial state of object is signaled 
                       NULL);   // Object is unnamed

  // Event object creation failed.
  if (NULL == hEvent)
  {
    return (INVALID_HANDLE_VALUE);
  }

  // Complete one-time initialization.
  fStatus = InitOnceComplete(&g_InitOnce,             // Pointer to one-time initialization structure
                             INIT_ONCE_ASYNC,         // Asynchronous initialization
                             (PVOID)hEvent);          // Pointer to event object to be stored in g_InitOnce

  // InitOnceComplete function succeeded. Return event object.
  if (fStatus)
  {
    return hEvent;
  }
  
  // Initialization has already completed. Free the local event.
  CloseHandle(hEvent);


  // Retrieve the final context data.
  fStatus = InitOnceBeginInitialize(&g_InitOnce,            // Pointer to one-time initialization structure
                                    INIT_ONCE_CHECK_ONLY,   // Check whether initialization is complete
                                    &fPending,              // Receives initialization status
                                    &lpContext);            // Receives pointer to event object in g_InitOnce
  
  // Initialization is complete. Return handle.
  if (fStatus && !fPending)
  {
    return (HANDLE)lpContext;
  }
  else
  {
    return INVALID_HANDLE_VALUE;
  }
}

One-Time 初始化