CD3DX12_BLEND_DESC 結構
協助程序結構,可讓您輕鬆初始化 D3D12_BLEND_DESC 結構。
語法
struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC{
CD3DX12_BLEND_DESC();
explicit CD3DX12_BLEND_DESC(const D3D12_BLEND_DESC& o);
explicit CD3DX12_BLEND_DESC(CD3DX12_DEFAULT);
~CD3DX12_BLEND_DESC();
operator const D3D12_BLEND_DESC&() const;
};
成員
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CD3DX12_BLEND_DESC()
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建立新的未初始化CD3DX12_BLEND_DESC實例。
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explicit CD3DX12_BLEND_DESC(const D3D12_BLEND_DESC& o)
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建立CD3DX12_BLEND_DESC的新實例,以另一個 D3D12_BLEND_DESC 結構的內容初始化。
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明確CD3DX12_BLEND_DESC(CD3DX12_DEFAULT)
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建立以預設參數初始化之CD3DX12_BLEND_DESC的新實例。
州/省 預設值 AlphaToCoverageEnable 假 IndependentBlendEnable 假 RenderTarget[0]。BlendEnable 假 RenderTarget[0]。LogicOpEnable 假 RenderTarget[0]。SrcBlend D3D12_BLEND_ONE RenderTarget[0]。DestBlend D3D12_BLEND_ZERO RenderTarget[0]。BlendOp D3D12_BLEND_OP_ADD RenderTarget[0]。SrcBlendAlpha D3D12_BLEND_ONE RenderTarget[0]。DestBlendAlpha D3D12_BLEND_ZERO RenderTarget[0]。BlendOpAlpha D3D12_BLEND_OP_ADD RenderTarget[0]。LogicOp D3D12_LOGIC_OP_NOOP RenderTarget[0]。RenderTargetWriteMask D3D12_COLOR_WRITE_ENABLE_ALL -
~CD3DX12_BLEND_DESC()
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終結CD3DX12_BLEND_DESC的實例。
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operator const D3D12_BLEND_DESC&() const
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定義父結構類型的 和 傳遞參考運算元。
需求
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