使用高階輸入和輸出函式
重要
本文件說明已不再是生態系統 藍圖一部分的控制台平臺功能。 我們不建議您在新產品中使用此內容,但我們將繼續支持無限期的未來現有使用量。 我們慣用的新式解決方案著重於 虛擬終端機序列 ,以在跨平臺案例中達到最大相容性。 您可以在傳統 主控台與虛擬終端機 檔中找到此設計決策的詳細資訊。
下列範例會針對控制台 I/O 使用高階主控台 I/O 函式。 如需高階主控台 I/O 函式的詳細資訊,請參閱 高階主控台 I/O。
此範例假設預設 I/O 模式一開始會針對 ReadFile 和 WriteFile 函式的第一次呼叫生效。 然後,輸入模式會變更為針對 ReadFile 和 WriteFile 的第二次呼叫來開啟離線輸入模式和回應輸入模式。 SetConsoleTextAttribute 函式可用來設定後續寫入文字的色彩。 結束之前,程式會還原原始控制台輸入模式和色彩屬性。
停用行輸入模式時,會使用範例的 NewLine
函式。 它會藉由將游標位置移至下一個數據列的第一個儲存格來處理歸位。 如果游標已經位於控制台畫面緩衝區的最後一列,控制台畫面緩衝區的內容就會向上捲動一行。
#include <windows.h>
void NewLine(void);
void ScrollScreenBuffer(HANDLE, INT);
HANDLE hStdout, hStdin;
CONSOLE_SCREEN_BUFFER_INFO csbiInfo;
int main(void)
{
LPSTR lpszPrompt1 = "Type a line and press Enter, or q to quit: ";
LPSTR lpszPrompt2 = "Type any key, or q to quit: ";
CHAR chBuffer[256];
DWORD cRead, cWritten, fdwMode, fdwOldMode;
WORD wOldColorAttrs;
// Get handles to STDIN and STDOUT.
hStdin = GetStdHandle(STD_INPUT_HANDLE);
hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
if (hStdin == INVALID_HANDLE_VALUE ||
hStdout == INVALID_HANDLE_VALUE)
{
MessageBox(NULL, TEXT("GetStdHandle"), TEXT("Console Error"),
MB_OK);
return 1;
}
// Save the current text colors.
if (! GetConsoleScreenBufferInfo(hStdout, &csbiInfo))
{
MessageBox(NULL, TEXT("GetConsoleScreenBufferInfo"),
TEXT("Console Error"), MB_OK);
return 1;
}
wOldColorAttrs = csbiInfo.wAttributes;
// Set the text attributes to draw red text on black background.
if (! SetConsoleTextAttribute(hStdout, FOREGROUND_RED |
FOREGROUND_INTENSITY))
{
MessageBox(NULL, TEXT("SetConsoleTextAttribute"),
TEXT("Console Error"), MB_OK);
return 1;
}
// Write to STDOUT and read from STDIN by using the default
// modes. Input is echoed automatically, and ReadFile
// does not return until a carriage return is typed.
//
// The default input modes are line, processed, and echo.
// The default output modes are processed and wrap at EOL.
while (1)
{
if (! WriteFile(
hStdout, // output handle
lpszPrompt1, // prompt string
lstrlenA(lpszPrompt1), // string length
&cWritten, // bytes written
NULL) ) // not overlapped
{
MessageBox(NULL, TEXT("WriteFile"), TEXT("Console Error"),
MB_OK);
return 1;
}
if (! ReadFile(
hStdin, // input handle
chBuffer, // buffer to read into
255, // size of buffer
&cRead, // actual bytes read
NULL) ) // not overlapped
break;
if (chBuffer[0] == 'q') break;
}
// Turn off the line input and echo input modes
if (! GetConsoleMode(hStdin, &fdwOldMode))
{
MessageBox(NULL, TEXT("GetConsoleMode"), TEXT("Console Error"),
MB_OK);
return 1;
}
fdwMode = fdwOldMode &
~(ENABLE_LINE_INPUT | ENABLE_ECHO_INPUT);
if (! SetConsoleMode(hStdin, fdwMode))
{
MessageBox(NULL, TEXT("SetConsoleMode"), TEXT("Console Error"),
MB_OK);
return 1;
}
// ReadFile returns when any input is available.
// WriteFile is used to echo input.
NewLine();
while (1)
{
if (! WriteFile(
hStdout, // output handle
lpszPrompt2, // prompt string
lstrlenA(lpszPrompt2), // string length
&cWritten, // bytes written
NULL) ) // not overlapped
{
MessageBox(NULL, TEXT("WriteFile"), TEXT("Console Error"),
MB_OK);
return 1;
}
if (! ReadFile(hStdin, chBuffer, 1, &cRead, NULL))
break;
if (chBuffer[0] == '\r')
NewLine();
else if (! WriteFile(hStdout, chBuffer, cRead,
&cWritten, NULL)) break;
else
NewLine();
if (chBuffer[0] == 'q') break;
}
// Restore the original console mode.
SetConsoleMode(hStdin, fdwOldMode);
// Restore the original text colors.
SetConsoleTextAttribute(hStdout, wOldColorAttrs);
return 0;
}
// The NewLine function handles carriage returns when the processed
// input mode is disabled. It gets the current cursor position
// and resets it to the first cell of the next row.
void NewLine(void)
{
if (! GetConsoleScreenBufferInfo(hStdout, &csbiInfo))
{
MessageBox(NULL, TEXT("GetConsoleScreenBufferInfo"),
TEXT("Console Error"), MB_OK);
return;
}
csbiInfo.dwCursorPosition.X = 0;
// If it is the last line in the screen buffer, scroll
// the buffer up.
if ((csbiInfo.dwSize.Y-1) == csbiInfo.dwCursorPosition.Y)
{
ScrollScreenBuffer(hStdout, 1);
}
// Otherwise, advance the cursor to the next line.
else csbiInfo.dwCursorPosition.Y += 1;
if (! SetConsoleCursorPosition(hStdout,
csbiInfo.dwCursorPosition))
{
MessageBox(NULL, TEXT("SetConsoleCursorPosition"),
TEXT("Console Error"), MB_OK);
return;
}
}
void ScrollScreenBuffer(HANDLE h, INT x)
{
SMALL_RECT srctScrollRect, srctClipRect;
CHAR_INFO chiFill;
COORD coordDest;
srctScrollRect.Left = 0;
srctScrollRect.Top = 1;
srctScrollRect.Right = csbiInfo.dwSize.X - (SHORT)x;
srctScrollRect.Bottom = csbiInfo.dwSize.Y - (SHORT)x;
// The destination for the scroll rectangle is one row up.
coordDest.X = 0;
coordDest.Y = 0;
// The clipping rectangle is the same as the scrolling rectangle.
// The destination row is left unchanged.
srctClipRect = srctScrollRect;
// Set the fill character and attributes.
chiFill.Attributes = FOREGROUND_RED|FOREGROUND_INTENSITY;
chiFill.Char.AsciiChar = (char)' ';
// Scroll up one line.
ScrollConsoleScreenBuffer(
h, // screen buffer handle
&srctScrollRect, // scrolling rectangle
&srctClipRect, // clipping rectangle
coordDest, // top left destination cell
&chiFill); // fill character and color
}