管理音訊輸入的問題
了解如何管理音訊輸入品質所引起的語音辨識準確性問題。
重要 API:SpeechRecognizer、RecognitionQualityDegrading、SpeechRecognitionAudioProblem
評估音訊輸入品質
當語音辨識作用中時,請使用語音辨識器的 RecognitionQualityDegrading 事件來判斷一或多個音訊問題是否可能會干擾語音輸入。 事件參數 (SpeechRecognitionQualityDegradingEventArgs) 提供 Problem 屬性,該屬性描述透過音訊輸入檢測到的問題。
背景噪音過多、麥克風靜音以及揚聲器的音量或速度可能會影響辨識。
在這裡,我們會設定語音辨識器,並開始接聽 RecognitionQualityDegrading 事件。
private async void WeatherSearch_Click(object sender, RoutedEventArgs e)
{
// Create an instance of SpeechRecognizer.
var speechRecognizer = new Windows.Media.SpeechRecognition.SpeechRecognizer();
// Listen for audio input issues.
speechRecognizer.RecognitionQualityDegrading += speechRecognizer_RecognitionQualityDegrading;
// Add a web search grammar to the recognizer.
var webSearchGrammar = new Windows.Media.SpeechRecognition.SpeechRecognitionTopicConstraint(Windows.Media.SpeechRecognition.SpeechRecognitionScenario.WebSearch, "webSearch");
speechRecognizer.UIOptions.AudiblePrompt = "Say what you want to search for...";
speechRecognizer.UIOptions.ExampleText = "Ex. 'weather for London'";
speechRecognizer.Constraints.Add(webSearchGrammar);
// Compile the constraint.
await speechRecognizer.CompileConstraintsAsync();
// Start recognition.
Windows.Media.SpeechRecognition.SpeechRecognitionResult speechRecognitionResult = await speechRecognizer.RecognizeWithUIAsync();
//await speechRecognizer.RecognizeWithUIAsync();
// Do something with the recognition result.
var messageDialog = new Windows.UI.Popups.MessageDialog(speechRecognitionResult.Text, "Text spoken");
await messageDialog.ShowAsync();
}
管理語音辨識體驗
使用 Problem 屬性提供的描述來幫助使用者改善識別條件。
在這裡,我們會建立 RecognitionQualityDegrading 事件的處理程式,以檢查低音量層級。 接著,我們會使用 SpeechSynthesizer 對象來建議使用者嘗試大聲說話。
private async void speechRecognizer_RecognitionQualityDegrading(
Windows.Media.SpeechRecognition.SpeechRecognizer sender,
Windows.Media.SpeechRecognition.SpeechRecognitionQualityDegradingEventArgs args)
{
// Create an instance of a speech synthesis engine (voice).
var speechSynthesizer =
new Windows.Media.SpeechSynthesis.SpeechSynthesizer();
// If input speech is too quiet, prompt the user to speak louder.
if (args.Problem == Windows.Media.SpeechRecognition.SpeechRecognitionAudioProblem.TooQuiet)
{
// Generate the audio stream from plain text.
Windows.Media.SpeechSynthesis.SpeechSynthesisStream stream;
try
{
stream = await speechSynthesizer.SynthesizeTextToStreamAsync("Try speaking louder");
stream.Seek(0);
}
catch (Exception)
{
stream = null;
}
// Send the stream to the MediaElement declared in XAML.
await CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.High, () =>
{
this.media.SetSource(stream, stream.ContentType);
});
}
}
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