共用方式為


D3DDDI_DRIVERESCAPE_TRANSLATERESOURCEHANDLE結構(d3dukmdt.h)

D3DDDI_DRIVERESCAPE_TRANSLATERESOURCEHANDLE 結構可用來將資源句柄轉譯為對應的主機句柄。

語法

typedef struct _D3DDDI_DRIVERESCAPE_TRANSLATERESOURCEHANDLE {
  D3DDDI_DRIVERESCAPETYPE EscapeType;
  D3DKMT_HANDLE           hResource;
} D3DDDI_DRIVERESCAPE_TRANSLATERESOURCEHANDLE;

成員

EscapeType

D3DDDI_DRIVERESCAPETYPE。 必須設定為 D3DDDI_DRIVERESCAPETYPE_TRANSLATERESOURCEHANDLE

hResource

[in/out]在專案上,從 DxgkddiCreateAllocation傳回的 DirectX 圖形資源的句柄。

傳回時,可以傳送至內核模式驅動程式的句柄,並用於 DxgkcbAcquirehandledataDxgkcbReleasehandledataDxcbGethandledataDxgkcbGethandleparent

言論

D3DDDI_DRIVERESCAPE_TRANSLATERESOURCEHANDLE 結構會與已知的逸出類型搭配使用 D3DDDI_DRIVERESCAPETYPE_TRANSLATERESOURCEHANDLE

要求

要求 價值
最低支援的用戶端 Windows 10 版本 1809
標頭 d3dukmdt.h

另請參閱

D3DDDI_DRIVERESCAPETYPE

DXGKARG_ESCAPE

DxgkddiEscape

D3DKMTEscape