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D3DKMT_GETNATIVEFENCELOGDETAIL結構(d3dkmthk.h)

D3DKMT_GETNATIVEFENCELOGDETAIL 已被取代。 如需原生柵欄記錄緩衝區設計的相關信息,請參閱 原生 GPU 柵欄物件

語法

typedef struct _D3DKMT_GETNATIVEFENCELOGDETAIL {
  D3DKMT_HANDLE                        hHwQueue;
  D3DKMT_GETNATIVEFENCELOGDETAIL_FLAGS Flags;
  UINT32                               WaitLogNumberOfEntries;
  UINT32                               SignalLogNumberOfEntries;
  D3DGPU_VIRTUAL_ADDRESS               WaitLogGpuBaseAddress;
  D3DGPU_VIRTUAL_ADDRESS               SignalLogGpuBaseAddress;
  BYTE                                 Reserved[64];
} D3DKMT_GETNATIVEFENCELOGDETAIL;

成員

hHwQueue

Flags

WaitLogNumberOfEntries

SignalLogNumberOfEntries

WaitLogGpuBaseAddress

SignalLogGpuBaseAddress

Reserved[64]

要求

要求 價值
最低支援的用戶端 Windows 11 版本 24H2 (WDDM 3.2)
標頭 d3dkmthk.h