D3D12DDI_SHADER_CAPS_0082 結構 (d3d12umddi.h)
保留供系統使用。
語法
typedef struct D3D12DDI_SHADER_CAPS_0082 {
D3D12DDI_SHADER_MIN_PRECISION MinPrecision;
BOOL DoubleOps;
BOOL ShaderSpecifiedStencilRef;
BOOL TypedUAVLoadAdditionalFormats;
BOOL ROVs;
BOOL WaveOps;
UINT WaveLaneCountMin;
UINT WaveLaneCountMax;
UINT TotalLaneCount;
BOOL Int64Ops;
BOOL Native16BitOps;
BOOL AtomicInt64OnTypedResource;
BOOL AtomicInt64OnGroupShared;
BOOL DerivativesInMeshAndAmplificationShaders;
D3D12DDI_WAVE_MMA_TIER WaveMMATier;
} D3D12DDI_SHADER_CAPS_0082;
成員
MinPrecision
DoubleOps
ShaderSpecifiedStencilRef
TypedUAVLoadAdditionalFormats
ROVs
WaveOps
WaveLaneCountMin
WaveLaneCountMax
TotalLaneCount
Int64Ops
Native16BitOps
AtomicInt64OnTypedResource
AtomicInt64OnGroupShared
DerivativesInMeshAndAmplificationShaders
WaveMMATier
規格需求
需求 | 值 |
---|---|
最低支援的伺服器 | Windows Server 2022 |
標頭 | d3d12umddi.h |