CryptographicBuffer.GenerateRandom(UInt32) 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
建立包含亂數據的緩衝區。
public:
static IBuffer ^ GenerateRandom(unsigned int length);
static IBuffer GenerateRandom(uint32_t const& length);
public static IBuffer GenerateRandom(uint length);
function generateRandom(length)
Public Shared Function GenerateRandom (length As UInteger) As IBuffer
參數
- length
-
UInt32
unsigned int
uint32_t
要建立之緩衝區的長度,以位元組為單位。
傳回
包含亂數據的輸出緩衝區。
範例
using Windows.Security.Cryptography;
using Windows.Storage.Streams;
namespace Random
{
sealed partial class GenerateRandomDataApp : Application
{
public GenerateRandomDataApp()
{
// Initialize the application.
this.InitializeComponent();
// Create a buffer that contains random data.
String strRndHex = this.GenerateRndData();
// Create a random integer.
UInt32 uRnd = this.GenerateRndNumber();
}
public String GenerateRndData()
{
// Define the length, in bytes, of the buffer.
UInt32 length = 32;
// Generate random data and copy it to a buffer.
IBuffer buffer = CryptographicBuffer.GenerateRandom(length);
// Encode the buffer to a hexadecimal string (for display).
String hexRnd = CryptographicBuffer.EncodeToHexString(buffer);
return hexRnd;
}
public UInt32 GenerateRndNumber()
{
// Generate a random number.
UInt32 Rnd = CryptographicBuffer.GenerateRandomNumber();
return Rnd;
}
}
}