INDDownloadEngineNotifier.OnPlayReadyObjectReceived(Byte[]) 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
收到 PlayReady 物件之後,由下載引擎呼叫。
public:
void OnPlayReadyObjectReceived(Platform::Array <byte> ^ dataBytes);
void OnPlayReadyObjectReceived(winrt::array_view <byte> const& dataBytes);
/// [Windows.Foundation.Metadata.Deprecated("INDDownloadEngineNotifier is deprecated and might not work on all platforms. For more info, see MSDN.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 196608, "Windows.Foundation.UniversalApiContract")]
void OnPlayReadyObjectReceived(winrt::array_view <byte> const& dataBytes);
public void OnPlayReadyObjectReceived(byte[] dataBytes);
[Windows.Foundation.Metadata.Deprecated("INDDownloadEngineNotifier is deprecated and might not work on all platforms. For more info, see MSDN.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 196608, "Windows.Foundation.UniversalApiContract")]
public void OnPlayReadyObjectReceived(byte[] dataBytes);
function onPlayReadyObjectReceived(dataBytes)
Public Sub OnPlayReadyObjectReceived (dataBytes As Byte())
參數
- dataBytes
-
Byte[]
byte[]
保存 PlayReady 物件的位元組陣列。
- 屬性