共用方式為


Printing3DTexture2CoordMaterialGroup.Texture 屬性

定義

取得或設定材質群組的紋理。

public:
 property Printing3DModelTexture ^ Texture { Printing3DModelTexture ^ get(); void set(Printing3DModelTexture ^ value); };
Printing3DModelTexture Texture();

void Texture(Printing3DModelTexture value);
public Printing3DModelTexture Texture { get; set; }
var printing3DModelTexture = printing3DTexture2CoordMaterialGroup.texture;
printing3DTexture2CoordMaterialGroup.texture = printing3DModelTexture;
Public Property Texture As Printing3DModelTexture

屬性值

材質群組的紋理。

Windows 需求

裝置系列
Windows 10 (已於 10.0.10586.0 - for Xbox, see UWP features that aren't yet supported on Xbox 引進)
API contract
Windows.Graphics.Printing3D.Printing3DContract (已於 v2.0 引進)

適用於