RacingWheel.UserChanged 事件
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
當使用者與賽車方向盤相關聯的使用者已變更時發出訊號。
// Register
event_token UserChanged(TypedEventHandler<IGameController, UserChangedEventArgs const&> const& handler) const;
// Revoke with event_token
void UserChanged(event_token const* cookie) const;
// Revoke with event_revoker
RacingWheel::UserChanged_revoker UserChanged(auto_revoke_t, TypedEventHandler<IGameController, UserChangedEventArgs const&> const& handler) const;
public event TypedEventHandler<IGameController,UserChangedEventArgs> UserChanged;
function onUserChanged(eventArgs) { /* Your code */ }
racingWheel.addEventListener("userchanged", onUserChanged);
racingWheel.removeEventListener("userchanged", onUserChanged);
- or -
racingWheel.onuserchanged = onUserChanged;
Public Custom Event UserChanged As TypedEventHandler(Of IGameController, UserChangedEventArgs) Implements UserChanged