RampForceEffect.SetParametersWithEnvelope 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
設定效果的參數,並設定效果的信封。
public:
virtual void SetParametersWithEnvelope(float3 startVector, float3 endVector, float attackGain, float sustainGain, float releaseGain, TimeSpan startDelay, TimeSpan attackDuration, TimeSpan sustainDuration, TimeSpan releaseDuration, unsigned int repeatCount) = SetParametersWithEnvelope;
void SetParametersWithEnvelope(float3 const& startVector, float3 const& endVector, float const& attackGain, float const& sustainGain, float const& releaseGain, TimeSpan const& startDelay, TimeSpan const& attackDuration, TimeSpan const& sustainDuration, TimeSpan const& releaseDuration, uint32_t const& repeatCount);
public void SetParametersWithEnvelope(Vector3 startVector, Vector3 endVector, float attackGain, float sustainGain, float releaseGain, System.TimeSpan startDelay, System.TimeSpan attackDuration, System.TimeSpan sustainDuration, System.TimeSpan releaseDuration, uint repeatCount);
function setParametersWithEnvelope(startVector, endVector, attackGain, sustainGain, releaseGain, startDelay, attackDuration, sustainDuration, releaseDuration, repeatCount)
Public Sub SetParametersWithEnvelope (startVector As Vector3, endVector As Vector3, attackGain As Single, sustainGain As Single, releaseGain As Single, startDelay As TimeSpan, attackDuration As TimeSpan, sustainDuration As TimeSpan, releaseDuration As TimeSpan, repeatCount As UInteger)
參數
- attackGain
-
Single
float
增加效果時減少效果強度的百分比。
- sustainGain
-
Single
float
在持續效果時減少效果強度的百分比。
- releaseGain
-
Single
float
降低效果強度的百分比。
- repeatCount
-
UInt32
unsigned int
uint32_t
重複效果的次數。