FlightStick.FlightStickRemoved 事件
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
當飛行杆中斷連線時發出訊號。
// Register
static event_token FlightStickRemoved(EventHandler<FlightStick> const& handler) const;
// Revoke with event_token
static void FlightStickRemoved(event_token const* cookie) const;
// Revoke with event_revoker
static FlightStick::FlightStickRemoved_revoker FlightStickRemoved(auto_revoke_t, EventHandler<FlightStick> const& handler) const;
public static event System.EventHandler<FlightStick> FlightStickRemoved;
function onFlightStickRemoved(eventArgs) { /* Your code */ }
Windows.Gaming.Input.FlightStick.addEventListener("flightstickremoved", onFlightStickRemoved);
Windows.Gaming.Input.FlightStick.removeEventListener("flightstickremoved", onFlightStickRemoved);
- or -
Windows.Gaming.Input.FlightStick.onflightstickremoved = onFlightStickRemoved;
Public Shared Custom Event FlightStickRemoved As EventHandler(Of FlightStick)
事件類型
備註
下列範例會停止追蹤已移除的飛行杆。
#include <algorithm>
#include <winrt/Windows.Gaming.Input.h>
using namespace winrt;
using namespace Windows::Gaming::Input;
...
std::vector<FlightStick> m_myFlightSticks;
...
FlightStick::FlightStickRemoved([this](IInspectable const& /* sender */, FlightStick const& args)
{
std::remove(m_myFlightSticks.begin(), m_myFlightSticks.end(), args);
});
FlightStick::FlightStickRemoved +=
ref new EventHandler<FlightStick^>([] (Platform::Object^, FlightStick^ args)
{
unsigned int indexRemoved;
// `myFlightSticks` is a `Vector<FlightStick^>` that contains the flight sticks that your game is tracking.
if (myFlightSticks->IndexOf(args, &indexRemoved))
{
myFlightSticks->RemoveAt(indexRemoved);
}
});