共用方式為


GipGameControllerProvider.UpdateFirmwareAsync(IInputStream) 方法

定義

嘗試以非同步方式更新控制器的韌體。

public:
 virtual IAsyncOperationWithProgress<GipFirmwareUpdateResult ^, GipFirmwareUpdateProgress> ^ UpdateFirmwareAsync(IInputStream ^ firmwareImage) = UpdateFirmwareAsync;
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncOperationWithProgress<GipFirmwareUpdateResult, GipFirmwareUpdateProgress> UpdateFirmwareAsync(IInputStream const& firmwareImage);
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncOperationWithProgress<GipFirmwareUpdateResult,GipFirmwareUpdateProgress> UpdateFirmwareAsync(IInputStream firmwareImage);
function updateFirmwareAsync(firmwareImage)
Public Function UpdateFirmwareAsync (firmwareImage As IInputStream) As IAsyncOperationWithProgress(Of GipFirmwareUpdateResult, GipFirmwareUpdateProgress)

參數

firmwareImage
IInputStream

指向用來更新控制器之韌體映射的資料流程。

傳回

傳回非同步作業的結果。

屬性

適用於