共用方式為


GipGameControllerProvider.SendReceiveMessage 方法

定義

傳送訊息的要求。

public:
 virtual void SendReceiveMessage(GipMessageClass messageClass, byte messageId, Platform::Array <byte> ^ requestMessageBuffer, Platform::Array <byte> ^ responseMessageBuffer) = SendReceiveMessage;
void SendReceiveMessage(GipMessageClass const& messageClass, byte const& messageId, winrt::array_view <byte> const& requestMessageBuffer, winrt::array_view <byte> & responseMessageBuffer);
public void SendReceiveMessage(GipMessageClass messageClass, byte messageId, byte[] requestMessageBuffer, byte[] responseMessageBuffer);
function sendReceiveMessage(messageClass, messageId, requestMessageBuffer, responseMessageBuffer)
Public Sub SendReceiveMessage (messageClass As GipMessageClass, messageId As Byte, requestMessageBuffer As Byte(), responseMessageBuffer As Byte())

參數

messageClass
GipMessageClass

訊息的類別。

messageId
Byte

byte

訊息的 ID。

requestMessageBuffer

Byte[]

byte[]

包含要求的緩衝區。

responseMessageBuffer

Byte[]

byte[]

將包含要求回應的緩衝區。

適用於