共用方式為


GipGameControllerProvider.SendMessage(GipMessageClass, Byte, Byte[]) 方法

定義

傳送訊息。

public:
 virtual void SendMessage(GipMessageClass messageClass, byte messageId, Platform::Array <byte> ^ messageBuffer) = SendMessage;
void SendMessage(GipMessageClass const& messageClass, byte const& messageId, winrt::array_view <byte> const& messageBuffer);
public void SendMessage(GipMessageClass messageClass, byte messageId, byte[] messageBuffer);
function sendMessage(messageClass, messageId, messageBuffer)
Public Sub SendMessage (messageClass As GipMessageClass, messageId As Byte, messageBuffer As Byte())

參數

messageClass
GipMessageClass

訊息的類別。

messageId
Byte

byte

訊息的 ID。

messageBuffer

Byte[]

byte[]

保存訊息內容的緩衝區。

適用於