PacketReader Class
Provides common functionality for efficiently reading incoming network packets.
Namespace: Microsoft.Xna.Framework.Net
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public class PacketReader : BinaryReader
Remarks
Commonly, your multiplayer game should create a single PacketReader instance at startup and then reuse it whenever a packet needs to be read. To read the packet, pass the PacketReader instance to ReceiveData and then use various Read methods to extract the data.
See Also
Tasks
Reference
PacketReader Members
Microsoft.Xna.Framework.Net Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista, Zune