NetworkSession.BeginJoin Method
Starts a join operation for the specified multiplayer session.
Namespace: Microsoft.Xna.Framework.Net
Assembly: Microsoft.Xna.Framework.Net (in microsoft.xna.framework.net.dll)
Syntax
public static IAsyncResult BeginJoin (
AvailableNetworkSession availableSession,
AsyncCallback callback,
Object asyncState
)
Parameters
- availableSession
Type: AvailableNetworkSession
Session the gamer is attempting to join. - callback
Type: AsyncCallback
The method to be called once the asynchronous operation is finished. - asyncState
Type: Object
State of the asynchronous operation.
Return Value
An IAsyncResult used to track the progress of the method. Call EndJoin to access these results.
Exceptions
Exception type | Condition |
---|---|
ArgumentNullException | availableSession is null. |
ObjectDisposedException | availableSession is disposed. |
See Also
Overview
Working with Asynchronous Methods in XNA Game Studio
Reference
NetworkSession Class
NetworkSession Members
Microsoft.Xna.Framework.Net Namespace
Platforms
Xbox 360, Windows 7, Windows Vista, Windows XP