RenderTarget Class
Represents a resource that will be written to at the end of a render pass.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public abstract class RenderTarget : IDisposable
Remarks
After a render pass the render target contains the color information of a rendered image.
Render targets represent a linear area of display memory and usually resides in the display memory of the display card. Because of this, RenderTarget objects must be recreated when the device is reset.
See Also
Concepts
Displays, Client Bounds, Viewports, and Back Buffers
Tasks
Reference
SetRenderTarget
RenderTarget2D
RenderTargetCube
GraphicsDeviceManager.DeviceReset Event
RenderTarget Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista