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Programming Guide

When developing games in XNA Game Studio Express, you use the XNA Framework, a set of managed libraries for Windows and the Xbox 360. These libraries enable you to be more productive developing C# games using a set of unified class libraries.

The Basics

To get started writing games in XNA Game Studio Express, you may wish to review these key how-to topics.

How to: Add a Resource to the Content Pipeline

How to: Load Resources

How to: Draw a Sprite

How to: Draw Text

How to: Make a First-Person Camera

How to: Render a Model

How to: Use BasicEffect

How to: Detect Whether a Controller Button Is Pressed

How to: Play a Sound

How to: Open a File

 

Other great how-to topics are provided in each of the sections below.

In This Section

  • Content Pipeline
    The XNA Game Studio Express Content Pipeline builds art assets that you have included in your project into a form your game can load at run time on either Windows or the Xbox 360 by calling ContentManager.Load.
  • Application Model
    The application model provides functionality to accomplish common game development tasks.
  • Graphics
    The XNA Framework Graphics libraries provide low-level resource loading and rendering capabilities.
  • Math
    The XNA Framework provides classes and methods for manipulating vectors and matrices.
  • Input
    The XNA Framework Microsoft.Xna.Framework.Input namespace provides classes and methods for retrieving user input for keyboard, mouse, and Xbox 360 controller devices.
  • Audio
    The XNA Framework Microsoft.Xna.Framework.Audio namespace provides classes and methods for playing audio files.
  • Storage
    The Microsoft.Xna.Framework.Storage namespace provides classes that allow reading and writing of files.
  • Xbox 360 Programming Guide
    Provides detailed information about the capabilities of the Xbox 360 hardware, and considerations that should be taken when programming games for the Xbox 360 platform. Includes a reference for Xbox 360–specific HLSL attributes and inline microcode.
  • .NET Compact Framework for Xbox 360
    Provides information on developing XNA Game Studio Express applications using the C# language and the .NET Compact Framework for Xbox 360.