GameTime.ElapsedRealTime Property
The amount of elapsed real time (wall clock) since the last frame.
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework.Game (in microsoft.xna.framework.game.dll)
Syntax
public TimeSpan ElapsedRealTime { get; set; }
Property Value
Elapsed real time since the last frame.
Remarks
Variable-step clocks automatically track the difference in real-time (wall clock) that transpired since the last clock step. This type of game timing is popular on PC games where the variable PC configurations affect update time.
See Also
Tasks
How to: Make a Game Use a Variable Time Step
Concepts
Reference
GameTime Class
GameTime Members
Microsoft.Xna.Framework Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista