VertexShader.Dispose Method ()
Immediately releases the unmanaged resources used by this object.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public void Dispose ()
Remarks
Call Dispose when you are finished using the VertexShader. The Dispose method leaves the VertexShader in an unusable state. After calling Dispose, you must release all references to the VertexShader so the garbage collector can reclaim the memory that the VertexShader was occupying.
Note
Always call Dispose before you release your last reference to the VertexShader. Otherwise, the resources it is using will not be freed until the garbage collector calls the VertexShader object's Finalize method.
See Also
Reference
VertexShader Class
VertexShader Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista