RenderTargetCube Constructor
Initializes a new instance of this class.
Overload List
Name | Description |
---|---|
RenderTargetCube (GraphicsDevice, Int32, Int32, SurfaceFormat) | Initializes a new instance of this class. |
RenderTargetCube (GraphicsDevice, Int32, Int32, SurfaceFormat, MultiSampleType, Int32) | Initializes a new instance of this class. |
Remarks
After a render pass the render target contains the color information of a rendered image.
Render targets represent a linear area of display memory and usually resides in the display memory of the display card. Because of this, objects must be recreated when the device is reset.
See Also
Tasks
Reference
GraphicsDeviceManager.DeviceReset Event
RenderTargetCube Class
RenderTargetCube Members
Microsoft.Xna.Framework.Graphics Namespace