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IDebugProgramNode2::GetEngineInfo

Applies to: yesVisual Studio noVisual Studio for Mac

Note

This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here

Gets the name and identifier of the debug engine (DE) running a program.

Syntax

HRESULT GetEngineInfo ( 
   BSTR* pbstrEngine,
   GUID* pguidEngine
);
int GetEngineInfo(
   out string pbstrEngine,
   out Guid pguidEngine
);

Parameters

pbstrEngine
[out] Returns the name of the DE running the program (C++-specific: this can be a null pointer indicating that the caller is not interested in the name of the engine).

pguidEngine
[out] Returns the globally unique identifier of the DE running the program (C++-specific: this can be a null pointer indicating that the caller is not interested in the GUID of the engine).

Return Value

If successful, returns S_OK; otherwise, returns an error code.

See also