IDebugPendingBreakpoint2::Enable
Applies to: Visual Studio Visual Studio for Mac
Note
This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here
Toggles the enabled state of the pending breakpoint.
Syntax
HRESULT Enable(
BOOL fEnable
);
int Enable(
int fEnable
);
Parameters
fEnable
[in] Set to nonzero (TRUE
) to enable a pending breakpoint, or to zero (FALSE
) to disable.
Return Value
If successful, returns S_OK
; otherwise, returns an error code. Returns E_BP_DELETED
if the breakpoint has been deleted.
Remarks
When a pending breakpoint is enabled or disabled, all breakpoints bound from it are set to the same state.
This method may be called as many times as necessary, even if the breakpoint is already enabled or disabled.
Example
The following example shows how to implement this method for a simple CPendingBreakpoint
object that exposes the IDebugPendingBreakpoint2 interface.
HRESULT CPendingBreakpoint::Enable(BOOL fEnable)
{
HRESULT hr;
// Verify that the pending breakpoint has not been deleted. If deleted,
// then return hr = E_BP_DELETED.
if (m_state.state != PBPS_DELETED)
{
// If the bound breakpoint member variable is valid, then enable or
// disable the bound breakpoint.
if (m_pBoundBP)
{
m_pBoundBP->Enable(fEnable);
}
// Set the PENDING_BP_STATE in the PENDING_BP_STATE_INFO structure
// to enabled or disabled depending on the passed BOOL condition.
m_state.state = fEnable ? PBPS_ENABLED : PBPS_DISABLED;
hr = S_OK;
}
else
{
hr = E_BP_DELETED;
}
return hr;
}