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Enable a program to be debugged

Applies to: yesVisual Studio noVisual Studio for Mac

Note

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Before your debug engine (DE) can debug a program, you must first launch the DE or attach it to an existing program.

In this section

Get a port Discusses how to obtain a port as the first step to enabling a program to be debugged.

Register the program Explains the next step in enabling a program to be debugged: registering it with the port. Once registered, the program can be debugged either by the process of attaching or just-in-time (JIT) debugging.

Attach to the program Explains the next step: attaching the debugger to the program.

Launch-based attaching Describes launch-based attachment to a program, which is automatic upon launch by the SDM.

Send the required events Steps you through the required events when creating a debug engine (DE) and attaching it to a program.

Creating a custom debug engine Defines a debug engine (DE), and describes services implemented through the DE interfaces and how they can cause the debugger to transition between different operational modes.