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Tracking Reference Operator (C++ Component Extensions)

A tracking reference (%) behaves like an ordinary C++ reference (&) except that when an object is assigned to a tracking reference, the object’s reference count is incremented.

All Platforms

A tracking reference has the following characteristics.

  • Assignment of an object to a tracking reference causes the object’s reference count to be incremented.

  • A native reference (&) is the result when you dereference a *. A tracking reference (%) is the result when you dereference a ^. The only difference between & and % is that where & is a “raw” reference, % is a reference-counted reference. As long as you have a % to an object, the object will stay alive in memory.

  • The dot (.) member-access operator is used to access a member of the object.

  • A tracking reference can be declared only on the stack. A tracking reference cannot be a member of a class.

  • Tracking references are valid for value types and handles (for example String^).

  • A tracking reference cannot be assigned a null or nullptr value. A tracking reference may be reassigned to another valid object as many times as required.

  • A tracking reference cannot be used as a unary take-address operator.

Windows Runtime

A tracking reference behaves like a reference-counted standard C++ reference. For information about C++ references, see References (C++).

The following example shows how to use a tracking reference to modify the contents of the object it points to.

/ZW
using namespace Platform;
int main()
{
array<String^> ^arr = ref new array<String^>(10);
    int i = 0;

    for(int i = 0; i < 10; ++i){ 
        String^& s = arr[i];
        s = i++.ToString(); // changes the array content
    }
}

Common Language Runtime

You can use a tracking reference to a handle when you bind to an object of a CLR type on the garbage-collected heap.

In the CLR, the value of a tracking reference variable is updated automatically whenever the garbage collector moves the referenced object.

It is not possible to have a native C++ reference to an object on the garbage-collected heap.

For more information about tracking references in C++/CLI, see:

Examples

Example

The following sample shows how to use a tracking reference with native and managed types.

// tracking_reference_1.cpp
// compile with: /clr
ref class MyClass {
public:
   int i;
};

value struct MyStruct {
   int k;
};

int main() {
   MyClass ^ x = ref new MyClass;
   MyClass ^% y = x;   // tracking reference handle to reference object 

   int %ti = x->i;   // tracking reference to member of reference type

   int j = 0;
   int %tj = j;   // tracking reference to object on the stack

   int * pi = new int[2];
   int % ti2 = pi[0];   // tracking reference to object on native heap

   int *% tpi = pi;   // tracking reference to native pointer

   MyStruct ^ x2 = ref new MyStruct;
   MyStruct ^% y2 = x2;   // tracking reference to value object

   MyStruct z;
   int %tk = z.k;   // tracking reference to member of value type

   delete[] pi;
}

Example

The following sample shows how to bind a tracking reference to an array.

// tracking_reference_2.cpp
// compile with: /clr
using namespace System;

int main() {
   array<int> ^ a = ref new array< Int32 >(5);
   a[0] = 21;
   Console::WriteLine(a[0]);
   array<int> ^% arr = a;
   arr[0] = 222;
   Console::WriteLine(a[0]);
}

Output

21222