CSocket::Attach
呼叫此成員函式附加 hSocket 控制代碼 CSocket 物件。
BOOL Attach(
SOCKET hSocket
);
參數
- hSocket
包含控制代碼通訊端。
傳回值
如果不是零,則函式進行。
備註
SOCKET 控制代碼在物件的 m_hSocket 資料成員中。
如需詳細資訊,請參閱 Windows Sockets:使用具有檔案的通訊端。
範例
class CSockThread : public CWinThread
{
public:
SOCKET m_hConnected;
protected:
CChatSocket m_sConnected;
// remainder of class declaration omitted.
BOOL CSockThread::InitInstance()
{
// Attach the socket object to the socket handle
// in the context of this thread.
m_sConnected.Attach(m_hConnected);
m_hConnected = NULL;
return TRUE;
}
// This listening socket has been constructed
// in the primary thread.
void CListeningSocket::OnAccept(int nErrorCode)
{
UNREFERENCED_PARAMETER(nErrorCode);
// This CSocket object is used just temporarily
// to accept the incoming connection.
CSocket sConnected;
Accept(sConnected);
// Start the other thread.
CSockThread* pSockThread = (CSockThread*)AfxBeginThread(
RUNTIME_CLASS(CSockThread), THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED);
if (NULL != pSockThread)
{
// Detach the newly accepted socket and save
// the SOCKET handle in our new thread object.
// After detaching it, it should no longer be
// used in the context of this thread.
pSockThread->m_hConnected = sConnected.Detach();
pSockThread->ResumeThread();
}
}
需求
Header: afxsock.h