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CSocket::Attach

呼叫此成員函式附加 hSocket 控制代碼 CSocket 物件。

BOOL Attach(
   SOCKET hSocket 
);

參數

  • hSocket
    包含控制代碼通訊端。

傳回值

如果不是零,則函式進行。

備註

SOCKET 控制代碼在物件的 m_hSocket 資料成員中。

如需詳細資訊,請參閱 Windows Sockets:使用具有檔案的通訊端

範例

class CSockThread : public CWinThread
{
public:
   SOCKET m_hConnected;

protected:
   CChatSocket m_sConnected;

   // remainder of class declaration omitted.
BOOL CSockThread::InitInstance()
{
   // Attach the socket object to the socket handle
   // in the context of this thread.
   m_sConnected.Attach(m_hConnected);
   m_hConnected = NULL;

   return TRUE;
}
// This listening socket has been constructed
// in the primary thread.
void CListeningSocket::OnAccept(int nErrorCode)
{
   UNREFERENCED_PARAMETER(nErrorCode);

   // This CSocket object is used just temporarily
   // to accept the incoming connection.
   CSocket sConnected;
   Accept(sConnected);

   // Start the other thread.
   CSockThread* pSockThread = (CSockThread*)AfxBeginThread(
      RUNTIME_CLASS(CSockThread), THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED);
   if (NULL != pSockThread)
   {
      // Detach the newly accepted socket and save
      // the SOCKET handle in our new thread object.
      // After detaching it, it should no longer be
      // used in the context of this thread.
      pSockThread->m_hConnected = sConnected.Detach();
      pSockThread->ResumeThread();
   }
}

需求

Header: afxsock.h

請參閱

參考

CSocket 類別

階層架構圖

CAsyncSocket::Attach