HOW TO:使用 BuildManager 和 BuildManagerEvents 物件
BuildManager 物件是用來管理及顯示在執行產生設計階段輸出之自訂工具 (單一檔案產生器) 時所產生的可攜式執行檔 (Portable Executable,PE)。 當產生暫存可攜式執行檔的專案項目受到變更或刪除時,就會引發 BuildManagerEvents 事件。
下面會詳細說明如何在 Visual Studio 增益集中針對 BuildManager 和 BuildManagerEvents 物件設計程式。
注意事項 |
---|
根據您目前使用的設定或版本,您所看到的對話方塊與功能表指令可能會與 [說明] 中描述的不同。 使用 [一般開發設定] 開發了這些程序。 若要變更設定,請從 [工具] 功能表中選取 [匯入和匯出設定]。 如需詳細資訊,請參閱 使用設定。 |
若要使用 BuildManager 和 BuildManagerEvents 物件
使用 Visual C# 建立 Visual Studio 增益集專案。
在 [專案] 功能表上按一下 [加入參考],再按一下 [.NET] 索引標籤,選取 [System.Windows.Forms]、[VSLangProj]、[VSLangProj2] 和 [VSLangProj80],然後再按 [確定]。
將下列 using 陳述式加入至 Connect.cs 檔的頂端。
using VSLangProj; using VSLangProj2; using VSLangProj80; using System.Windows.Forms;
將下列宣告加入至 Connect 類別的最下方,以便宣告 BuildManagerEvents 處理常式。
private DTE2 _applicationObject; private AddIn _addInInstance; private VSLangProj.BuildManagerEvents buildMgrEvents;
將下列方法呼叫加入至 OnConnection 方法。
_applicationObject = (DTE2)application; _addInInstance = (AddIn)addInInst; // Call the BuildMangerSample method. BuildManagerSample(_applicationObject);
緊接在 OnConnection 方法的下面加入 BuildManagerSample 方法宣告。
public void BuildManagerSample(DTE2 dte) { }
將下列宣告加入至 BuildManagerSample 方法的最上方。
Solution2 soln = (Solution2)_applicationObject.Solution; Project proj; VSProject2 vsproj; BuildManager bldMgr;
將下列程式碼加入至 BuildManagerSample 方法,將專案轉換為 VSProject2 物件。
proj = soln.Projects.Item(1); // Get a reference to the VSProject2 object. vsproj = (VSProject2)proj.Object;
加入程式碼,使用 BuildDesignTimeOutput 將 PE 檔的 Moniker 顯示在訊息方塊中。
bldMgr = vsproj.BuildManager; Array monikers = null; String msg = null; Object obj = bldMgr.DesignTimeOutputMonikers; if (obj != null) { try { monikers = (System.Array)obj; foreach(String tempmoniker in monikers) { msg += bldMgr.BuildDesignTimeOutput(tempmoniker) + "\n"; } } catch(Exception ex) { MessageBox.Show(ex.Message); } MessageBox.Show("The build design-time output is:" + "\n" + msg, "Temporary PE Monikers"); }
將下列程式碼加入至 BuildManagerSample 方法,建立 BuildManagerEvents 事件處理常式。
//Hook up buildmanager events. buildMgrEvents = vsproj.Events.BuildManagerEvents; buildMgrEvents.DesignTimeOutputDeleted += new _dispBuildManagerEvents_DesignTimeOutputDeletedEventHandler (buildMgrEvents_DesignTimeOutputDeleted); buildMgrEvents. DesignTimeOutputDirty += new _dispBuildManagerEvents_DesignTimeOutputDirtyEventHandler( buildMgrEvents_DesignTimeOutputDirty);
為 BuildManagerEvents 物件的每個相關事件加入程序。
void buildMgrEvents_DesignTimeOutputDirty (string bstrOutputMoniker) { MessageBox.Show(bstrOutputMoniker + " is dirty." , "BuildManager Events"); } void buildMgrEvents_DesignTimeOutputDeleted (string bstrOutputMoniker) { MessageBox.Show(bstrOutputMoniker + " was deleted." , "BuildManager Events"); }
最後,請將下列程式碼加入至 OnDisconnection 方法,停用事件處理功能。
public void OnDisconnection(ext_DisconnectMode disconnectMode, ref Array custom) { // If the delegate handlers have been connected, then // disconnect them here. // If you do not do this, the handlers may still // fire because garbage collection has not removed them. if (buildMgrEvents != null) { buildMgrEvents.DesignTimeOutputDeleted -= new _dispBuildManagerEvents_DesignTimeOutputDeletedEventHandler (buildMgrEvents_DesignTimeOutputDeleted); buildMgrEvents.DesignTimeOutputDirty -= new _dispBuildManagerEvents_DesignTimeOutputDirtyEventHandler (buildMgrEvents_DesignTimeOutputDirty); } }
完整的程式碼會列在本主題的<範例>一節中。
若要建置增益集,請按一下 [建置] 功能表上的 [建置方案]。
在 Visual Studio 整合式開發環境 (IDE) 中開啟 Visual C# 或 Visual Basic 專案。
若要在專案中加入資料集,請按一下 [專案] 功能表上的 [加入新項目]。 從 [加入新項目] 對話方塊中選取 [資料集],然後按一下 [確定]。
資料集檔案可確保專案具有相關聯的自訂工具 (單一檔案產生器)。
按一下 [工具] 功能表上的 [增益集管理員],然後從 [增益集管理員] 對話方塊中選取增益集。 按一下 [確定],執行您的增益集。
若要測試 BuildManagerEvents 程式碼
若要查看 BuildManagerEvents 處理常式的引發狀況,請在專案中加入新的資料集、修改資料集檔案的屬性,或是刪除資料集檔案。
若要修改資料集檔案的屬性:
在 [方案總管] 中選取資料集檔案。
以滑鼠右鍵按一下檔案,然後從下拉式功能表 (Drop-Down Menu) 中選取 [屬性]。
在 [屬性] 視窗中修改任何欄位。
若要刪除資料集:
在 [方案總管] 中選取資料集檔案。
以滑鼠右鍵按一下檔案,然後從下拉式功能表中選取 [刪除]。
範例
下列是基本 Visual Studio 增益集的範例,在此範例中會示範如何藉由 Visual Studio Automation 來使用 BuildManager 和 BuildManagerEvents 物件。
using System;
using Extensibility;
using EnvDTE;
using EnvDTE80;
using VSLangProj;
using VSLangProj2;
using VSLangProj80;
using System.Windows.Forms;
namespace MyAddIn
{
public class Connect : Object, IDTExtensibility2
{
public Connect()
{
}
public void OnConnection(object application,
ext_ConnectMode connectMode, object addInInst, ref Array custom)
{
_applicationObject = (DTE2)application;
_addInInstance = (AddIn)addInInst;
// Call the BuildMangerSample method.
BuildManagerSample(_applicationObject);
}
public void BuildManagerSample(DTE2 dte)
{
try
{
Solution2 soln =
(Solution2)_applicationObject.Solution;
Project proj;
VSProject2 vsproj;
BuildManager bldMgr;
proj = soln.Projects.Item(1);
// Cast to the VSProject2 object.
vsproj = (VSProject2)proj.Object;
bldMgr = vsproj.BuildManager;
Array monikers = null;
String msg = null;
Object obj = bldMgr.DesignTimeOutputMonikers;
if (obj != null)
{
try
{
monikers = (System.Array)obj;
foreach(String tempmoniker in monikers)
{
msg +=
bldMgr.BuildDesignTimeOutput(tempmoniker) + "\n";
}
}
catch(Exception ex)
{
MessageBox.Show(ex.Message);
}
MessageBox.Show("The build design-time output is:"
+ "\n" + msg, "Temporary PE Monikers");
}
//Hook up buildmanager events.
buildMgrEvents = vsproj.Events.BuildManagerEvents;
buildMgrEvents.DesignTimeOutputDeleted +=new
_dispBuildManagerEvents_DesignTimeOutputDeletedEventHandler
(buildMgrEvents_DesignTimeOutputDeleted);
buildMgrEvents.DesignTimeOutputDirty +=new
_dispBuildManagerEvents_DesignTimeOutputDirtyEventHandler
(buildMgrEvents_DesignTimeOutputDirty);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
void buildMgrEvents_DesignTimeOutputDirty
(string bstrOutputMoniker)
{
MessageBox.Show(bstrOutputMoniker + " is dirty.",
"BuildManager Events");
}
void buildMgrEvents_DesignTimeOutputDeleted(
string bstrOutputMoniker)
{
MessageBox.Show(bstrOutputMoniker + " was deleted."
, "BuildManager Events");
}
public void OnDisconnection(ext_DisconnectMode disconnectMode
, ref Array custom)
{
// If the delegate handlers have been connected, then
// disconnect them here.
// If you do not do this, the handlers may still
// fire because garbage collection has not removed them.
if (buildMgrEvents != null)
{
buildMgrEvents.DesignTimeOutputDeleted -= new
_dispBuildManagerEvents_DesignTimeOutputDeletedEventHandler
(buildMgrEvents_DesignTimeOutputDeleted);
buildMgrEvents.DesignTimeOutputDirty -= new
_dispBuildManagerEvents_DesignTimeOutputDirtyEventHandler
(buildMgrEvents_DesignTimeOutputDirty);
}
}
public void OnAddInsUpdate(ref Array custom)
{
}
public void OnStartupComplete(ref Array custom)
{
}
public void OnBeginShutdown(ref Array custom)
{
}
private DTE2 _applicationObject;
private AddIn _addInInstance;
private VSLangProj.BuildManagerEvents buildMgrEvents;
}
}
Imports System
Imports Microsoft.VisualStudio.CommandBars
Imports Extensibility
Imports EnvDTE
Imports EnvDTE80
Imports VSLangProj
Imports VSLangProj2
Imports VSLangProj80
Public Class Connect
Implements IDTExtensibility2
Dim _applicationObject As DTE2
Dim _addInInstance As AddIn
Public WithEvents buildMgrEvents As VSLangProj.BuildManagerEvents
Public Sub New()
End Sub
Public Sub OnConnection(ByVal application As Object, ByVal _
connectMode As ext_ConnectMode, ByVal addInInst As Object, _
ByRef custom As Array) Implements IDTExtensibility2.OnConnection
_applicationObject = CType(application, DTE2)
_addInInstance = CType(addInInst, AddIn)
BuildManagerSample(_applicationObject)
End Sub
Sub BuildManagerSample(ByVal dte As DTE2)
Try
Dim soln As Solution2 = CType(_applicationObject.Solution _
, Solution2)
Dim proj As Project
Dim vsproj As VSProject2
Dim bldMgr As BuildManager
proj = soln.Projects.Item(1)
' Cast the project to a VSProject2.
vsproj = CType(proj.Object, VSProject2)
bldMgr = vsproj.BuildManager
Dim monikers As String() = Nothing
Dim moniker As String = Nothing
Dim msg As String = ""
Dim obj As Object = bldMgr.DesignTimeOutputMonikers
If Not obj Is Nothing Then
Try
monikers = CType(obj, String())
For Each moniker In monikers
msg &= bldMgr.BuildDesignTimeOutput(moniker) _
+ vbCr
Next
Catch ex As System.Exception
MsgBox(ex.ToString)
End Try
MsgBox("The build design-time output is:" + vbCr _
+ msg, MsgBoxStyle.Information _
, "BuildManager Monikers")
End If
buildMgrEvents = vsproj.Events.BuildManagerEvents
AddHandler buildMgrEvents.DesignTimeOutputDeleted _
, AddressOf OutputDeleted
AddHandler buildMgrEvents.DesignTimeOutputDirty _
, AddressOf OutputDirty
Catch ex As System.Exception
MsgBox(ex.ToString)
End Try
End Sub
Sub OutputDeleted(ByVal deletedMoniker As String)
MsgBox(deletedMoniker & " was deleted." _
, MsgBoxStyle.Information, "BuildManagerEvents Information")
End Sub
Sub OutputDirty(ByVal dirtyMoniker As String)
MsgBox(dirtyMoniker & " is dirty." _
, MsgBoxStyle.Information, "BuildManagerEvents Information")
End Sub
Public Sub OnDisconnection(ByVal disconnectMode _
As ext_DisconnectMode, ByRef custom As Array) _
Implements IDTExtensibility2.OnDisconnection
' Turns off BuildManager event handling when the
' add-in shuts down.
buildMgrEvents = Nothing
End Sub
Public Sub OnAddInsUpdate(ByRef custom As Array) _
Implements IDTExtensibility2.OnAddInsUpdate
End Sub
Public Sub OnStartupComplete(ByRef custom As Array) _
Implements IDTExtensibility2.OnStartupComplete
End Sub
Public Sub OnBeginShutdown(ByRef custom As Array) _
Implements IDTExtensibility2.OnBeginShutdown
End Sub
End Class
編譯程式碼
若要編譯這個程式碼,請建立新的 Visual Studio 增益集專案,並以範例中的程式碼取代 Connect 類別的程式碼。 在執行增益集之前,在 Visual Studio IDE 中開啟 Visual C# 或 Visual Basic 專案。 如需如何執行增益集的詳細資訊,請參閱 HOW TO:使用增益集管理員來控制增益集。