VCFile.MatchName Method (String, Boolean)
Matches a specified name to the name of a collection item.
Namespace: Microsoft.VisualStudio.VCProjectEngine
Assembly: Microsoft.VisualStudio.VCProjectEngine (in Microsoft.VisualStudio.VCProjectEngine.dll)
Syntax
'宣告
Function MatchName ( _
NameToMatch As String, _
FullOnly As Boolean _
) As Boolean
bool MatchName(
string NameToMatch,
bool FullOnly
)
bool MatchName(
[InAttribute] String^ NameToMatch,
[InAttribute] bool FullOnly
)
abstract MatchName :
NameToMatch:string *
FullOnly:bool -> bool
function MatchName(
NameToMatch : String,
FullOnly : boolean
) : boolean
Parameters
- NameToMatch
Type: System.String
Required. The name to match.
- FullOnly
Type: System.Boolean
Required. true if you want MatchName to match the full name of the string; false if you want to allow a match on the short name of the string.
Setting MatchName to true is useful for projects, folders, and files, and requires an absolute path to match. A folder's absolute path is the concatenation of the folder names above it, with its own name. A top-level folder's full name would be the same as its name. If a folder named Source Files contained a subfolder named MyProject, the MyProject folder full name would be Source Files\MyProject.
Return Value
Type: System.Boolean
true if the name was matched; false otherwise.
Implements
VCProjectItem.MatchName(String, Boolean)
Remarks
MatchName is a method that operates on a collection item. If you are iterating over the members of a collection, you can use the MatchName method to determine whether the current item is the one in which you are interested.
You can also use MatchName to match debug configurations, regardless of the platform (which is part of the full name Debug\Win32).
You cannot use MatchName for indexing into a collection. Indexing implies using the [] operator or its equivalent .Item() method, and MatchName does not affect either process.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.