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BinaryLinkNodeChangeRule Class

Rule to reroute the link when one of its endpoint nodes is changed.

Inheritance Hierarchy

System.Object
  Microsoft.VisualStudio.Modeling.Rule
    Microsoft.VisualStudio.Modeling.RolePlayerChangeRule
      Microsoft.VisualStudio.Modeling.Diagrams.BinaryLinkNodeChangeRule

Namespace:  Microsoft.VisualStudio.Modeling.Diagrams
Assembly:  Microsoft.VisualStudio.Modeling.Sdk.Diagrams.10.0 (in Microsoft.VisualStudio.Modeling.Sdk.Diagrams.10.0.dll)

Syntax

'宣告
<RuleOnAttribute(GetType(LinkConnectsToNode))> _
Public Class BinaryLinkNodeChangeRule _
    Inherits RolePlayerChangeRule
[RuleOnAttribute(typeof(LinkConnectsToNode))]
public class BinaryLinkNodeChangeRule : RolePlayerChangeRule
[RuleOnAttribute(typeof(LinkConnectsToNode))]
public ref class BinaryLinkNodeChangeRule : public RolePlayerChangeRule
[<RuleOnAttribute(typeof(LinkConnectsToNode))>]
type BinaryLinkNodeChangeRule =  
    class
        inherit RolePlayerChangeRule
    end
public class BinaryLinkNodeChangeRule extends RolePlayerChangeRule

The BinaryLinkNodeChangeRule type exposes the following members.

Constructors

  Name Description
Public method BinaryLinkNodeChangeRule

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Properties

  Name Description
Public property FireBefore true if this rule will be executed before the change occurs. (Inherited from Rule.)
Public property FireImmediately true if this rule will execute immediately the change occurs. (Inherited from Rule.)
Public property FireOnLocalCommit true if this rule will execute when the current transaction commits. (Inherited from Rule.)
Public property FireOnTopLevelCommit true if this rule will execute when the top level transaction commits. (Inherited from Rule.)
Public property FireTime Gets or sets when the rule should execute. Normally set by the RuleOn attribute. (Inherited from Rule.)
Public property IsEnabled Gets or sets whether the rule is enabled. Normally true by default, but you can initialize it to false in the RuleOn attribute. (Inherited from Rule.)
Public property Priority Gets the priority that is assigned to the rule. Helps to determine the order in which rules are executed at the end of a transaction. (Inherited from Rule.)

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Methods

  Name Description
Public method CompareTo(Object) Compares the rule to another object. (Inherited from Rule.)
Public method CompareTo(Rule) Compares the rule to another rule by their IDs. (Inherited from Rule.)
Public method Equals(Object) Verifies whether the rule is equal to another object. (Inherited from Rule.)
Public method Equals(Rule) Verifies whether a rule is equal to another rule. (Inherited from Rule.)
Protected method Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method GetHashCode Gets the hash code for the rule. (Inherited from Rule.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method RolePlayerChanged (Overrides RolePlayerChangeRule.RolePlayerChanged(RolePlayerChangedEventArgs).)
Public method ToString Returns a string that represents the current object. (Inherited from Object.)

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Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

See Also

Reference

Microsoft.VisualStudio.Modeling.Diagrams Namespace