HOW TO:手動呈現已緩衝的圖形
更新:2007 年 11 月
如果您是自己管理已緩衝的圖形,就必須能夠建立及呈現圖形緩衝區。您可以呼叫 Allocate,以建立與螢幕的繪圖介面相關聯之 BufferedGraphics 類別的執行個體。這個方法會建立與特定呈現介面 (例如表單或控制項) 相關聯的 BufferedGraphics 執行個體。在建立 BufferedGraphics 執行個體之後,就可以將圖形繪製到它透過 Graphics 屬性所代表的緩衝區。在執行了所有圖形作業之後,便可呼叫 Render 方法將緩衝區的內容複製到螢幕。
注意事項: |
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如果您是自己執行呈現作業,會增加記憶體耗用量,但增加的耗用量可能微不足道。 |
若要手動顯示已緩衝的圖形
取得 BufferedGraphicsContext 類別之執行個體的參考。如需詳細資訊,請參閱 HOW TO:手動管理已緩衝的圖形。
如下列程式碼範例所示,呼叫 Allocate 方法以建立 BufferedGraphics 類別的執行個體。
' This example assumes the existence of a form called Form1. Dim currentContext As BufferedGraphicsContext Dim myBuffer As BufferedGraphics ' Gets a reference to the current BufferedGraphicsContext. currentContext = BufferedGraphicsManager.Current ' Creates a BufferedGraphics instance associated with Form1, and with ' dimensions the same size as the drawing surface of Form1. myBuffer = currentContext.Allocate(Me.CreateGraphics, _ Me.DisplayRectangle)
// This example assumes the existence of a form called Form1. BufferedGraphicsContext currentContext; BufferedGraphics myBuffer; // Gets a reference to the current BufferedGraphicsContext currentContext = BufferedGraphicsManager.Current; // Creates a BufferedGraphics instance associated with Form1, and with // dimensions the same size as the drawing surface of Form1. myBuffer = currentContext.Allocate(this.CreateGraphics(), this.DisplayRectangle);
藉由設定 Graphics 屬性,將圖形繪製到圖形緩衝區。例如:
' Draws an ellipse to the graphics buffer. myBuffer.Graphics.DrawEllipse(Pens.Blue, Me.DisplayRectangle)
// Draws an ellipse to the graphics buffer. myBuffer.Graphics.DrawEllipse(Pens.Blue, this.DisplayRectangle);
在完成對圖形緩衝區進行的所有繪製作業之後,呼叫 Render 方法以呈現緩衝區,這時可以呈現至和該緩衝區相關聯的繪圖介面,或是呈現至指定的繪圖介面,如下列程式碼範例所示:
' Renders the contents of the buffer to the drawing surface associated ' with the buffer. myBuffer.Render() ' Renders the contents of the buffer to the specified drawing surface. myBuffer.Render(Me.CreateGraphics)
// This example assumes the existence of a BufferedGraphics instance // called myBuffer. // Renders the contents of the buffer to the drawing surface associated // with the buffer. myBuffer.Render(); // Renders the contents of the buffer to the specified drawing surface. myBuffer.Render(this.CreateGraphics());
完成圖形的呈現之後,呼叫 BufferedGraphics 執行個體上的 Dispose 方法,以釋放系統資源。
myBuffer.Dispose()
myBuffer.Dispose();