IM_VOICE_PLAY
If an embedded voice object is currently selected, this will force a replay of that selected object. If playback or recording is currently in progress, it is first halted, and then replayed.
Note Under some conditions, such as selecting an object by tapping it, the act of selection will automatically trigger playback without requiring this function.
IM_VOICE_PLAY
wParam = 0
lParam = 0
Parameters
- wParam
Reserved; set to 0. - lParam
Reserved; set to 0.
Return Values
This message does not return a value.
Remarks
Many of the standard EM_* messages are supported by passing them through to the RichInk control. See the RichInk.h header file for a specific list of messages that are supported.
Requirements
Pocket PC: Pocket PC 2000 and later
Smartphone: None
OS Versions: Windows CE 3.0 and later
Header: inkx.h
Library: inkx.lib
See Also
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