Transforms Members
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[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Allows applications to specify and obtain matrix transformations, for example, the world, view, and transformation matrices used for Direct3D object rendering.
The Transforms type exposes the following members.
Methods
Name | Description | |
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Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
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Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
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ToString | Returns a String that represents the current Object. (Inherited from Object.) |
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Properties
Name | Description | |
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Projection | Gets or sets the projection transformation. |
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ProjectionFixed | Gets or sets the projection transformation for fixed-point math operations. |
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Texture0 | Retrieves or sets the Texture0 transformation. |
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Texture0Fixed | Gets or sets the Texture0Fixed transformation for fixed-point math operations. |
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Texture1 | Retrieves or sets the Texture1 transformation. |
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Texture1Fixed | Gets or sets the Texture1Fixed transformation for fixed-point math operations. |
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Texture2 | Retrieves or sets the Texture2 transformation. |
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Texture2Fixed | Gets or sets the Texture2Fixed transformation for fixed-point math operations. |
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Texture3 | Retrieves or sets the Texture3 transformation. |
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Texture3Fixed | Gets or sets the Texture3Fixed transformation for fixed-point math operations. |
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View | Gets or sets the view transformation matrix. |
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ViewFixed | Gets or sets the view transformation matrix for fixed-point math operations, |
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World | Gets or sets the first world matrix. |
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WorldFixed | Gets or sets the first world matrix for fixed-point math operations. |
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