Sprite Members
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[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Provides methods and properties that simplify the process of drawing sprites using Direct3D.
The Sprite type exposes the following members.
Constructors
Name | Description | |
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Sprite | Initializes a new instance of the Sprite class. |
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Methods
Name | Description | |
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Begin | Prepares a device for drawing sprites. |
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Dispose | Releases all resources used by the Sprite. |
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Draw | Overloaded. Adds a sprite to the list of batched sprites. |
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End | Restores the device to the state it was in before Begin was called. |
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Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
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Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
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Flush | Forces all batched sprites to be submitted to the device. |
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
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OnLostDevice | Releases all references to video memory resources and deletes all state blocks. |
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OnResetDevice | Called internally when the device enters a lost state. |
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SetWorldViewLH | Sets the left-handed world-view transform for a sprite. |
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SetWorldViewRH | Sets the right-handed world-view transform for a sprite. |
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ToString | Returns a String that represents the current Object. (Inherited from Object.) |
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Properties
Name | Description | |
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Device | Retrieves the Direct3D device associated with a Sprite. |
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Transform | Retrieves or sets a Matrix. |
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Events
Name | Description | |
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Disposing | Occurs when the Dispose method is called or when the Sprite object is finalized and collected by the garbage collector. |
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