Vector3.TransformCoordinate Method (Vector3, Matrix)
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Transforms the specified 3-D vector using the specified matrix, projecting the result back into w = 1.
Namespace: Microsoft.WindowsMobile.DirectX
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Shared Function TransformCoordinate ( _
source As Vector3, _
sourceMatrix As Matrix _
) As Vector3
'Usage
Dim source As Vector3
Dim sourceMatrix As Matrix
Dim returnValue As Vector3
returnValue = Vector3.TransformCoordinate(source, _
sourceMatrix)
public static Vector3 TransformCoordinate(
Vector3 source,
Matrix sourceMatrix
)
public:
static Vector3 TransformCoordinate(
Vector3 source,
Matrix sourceMatrix
)
static member TransformCoordinate :
source:Vector3 *
sourceMatrix:Matrix -> Vector3
Parameters
- source
Type: Microsoft.WindowsMobile.DirectX.Vector3
Source Vector3 structure.
- sourceMatrix
Type: Microsoft.WindowsMobile.DirectX.Matrix
Source Matrix structure.
Return Value
Type: Microsoft.WindowsMobile.DirectX.Vector3
A Vector3 structure that represents the results of the method.
Remarks
This method returns the result of transforming the source (x, y, z, 1) using the matrix sourceMatrix, projecting the result back into w = 1.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0