discard_block::discard_block
建置引擎。
discard_block();
explicit discard_block(const base_type& eng);
explicit discard_block(result_type seed);
template<class Gen>
discard_block(Gen& gen);
discard_block(const discard_block& right);
discard_block(discard_block& right);
參數
eng
引擎物件。seed
種子值。Gen
種子產生器型別。gen
種子產生器。right
discard_block Class 物件。
備註
第一個建構函式會以建構一個預設初始化的引擎的 discard_block 物件。 第二個建構函式會以建構引擎物件複本的 discard_block 物件。 第三個建構函式會以建構初始種子值。 discard_block 物件。第四個建構函式會以建構從產生器初始化的引擎的 discard_block 物件。 第五和第六個建構函式會複製 discard_block 物件建構 discard_block 物件。
範例
// std_tr1__random__discard_block_discard_block.cpp
// compile with: /EHsc
#include <random>
#include <iostream>
typedef std::mt19937 Myeng;
typedef std::discard_block<Myeng, 2, 1> Myceng;
int main()
{
Myeng eng;
Myceng ceng;
const Myceng::base_type& base = ceng.base(); // get base engine
Myceng::result_type compval = ceng();
compval = compval; // to quiet "unused" warnings
base.min();
std::cout << "P == " << Myceng::block_size << std::endl;
std::cout << "R == " << Myceng::used_block << std::endl;
std::cout << "min == " << ceng.min() << std::endl;
std::cout << "max == " << ceng.max() << std::endl;
ceng.seed(); // reseed base engine
std::cout << "a random value == " << ceng() << std::endl;
std::cout << "a random value == " << ceng() << std::endl;
std::cout << "a random value == " << ceng() << std::endl;
Myceng ceng2(eng); // construct with generator
ceng2.seed(eng); // seed with generator
return (0);
}
需求
標題: <random>
命名空間: std