IDebugBoundBreakpoint2::Enable
啟用或停用中斷點。
HRESULT Enable(
BOOL fEnable
);
int Enable(
int fEnable
);
參數
- fEnable
[in]設定為非零 (TRUE) 來啟用,或為零 (FALSE) 若要停用中斷點。
傳回值
如果成功的話,會傳回S_OK。 否則,會傳回錯誤碼。 傳回E_BP_DELETED如果繫結的中斷點物件的狀態會設定為BPS_DELETED (屬於BP_STATE列舉型別)。
範例
下列範例會示範如何實作這個方法,如CBoundBreakpoint物件,公開 (expose) IDebugBoundBreakpoint2介面。
HRESULT CBoundBreakpoint::Enable(BOOL fEnable)
{
HRESULT hr;
// Verify that the bound breakpoint has not been deleted. If deleted,
// then return hr = E_BP_DELETED.
if (m_state != BPS_DELETED)
{
// Check the state of the bound breakpoint. If the breakpoint is
// supposed to be, but has not already been, enabled, then have the
// interpreter set the breakpoint.
if (fEnable && m_state != BPS_ENABLED)
{
hr = m_pInterp->SetBreakpoint(m_sbstrDoc, this);
if (hr == S_OK)
{
// Change the state of the breakpoint to BPS_ENABLED.
m_state = BPS_ENABLED;
}
}
// Check the state of the bound breakpoint. If the breakpoint is
// supposed to be, but has not already been, disabled, then have the
// interpreter remove the breakpoint.
else if (!fEnable && m_state != BPS_DISABLED)
{
hr = m_pInterp->RemoveBreakpoint(m_sbstrDoc, this);
if (hr == S_OK)
{
// Change the state of the breakpoint to BPS_DISABLED.
m_state = BPS_DISABLED;
}
}
else
{
hr = S_FALSE;
}
}
else
{
hr = E_BP_DELETED;
}
return hr;
}