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IDirect3DMobileTexture::GetSurfaceLevel

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This method retrieves the specified texture surface level.

Syntax

HRESULT GetSurfaceLevel(
  UINT Level,
  IDirect3DMobileSurface** ppSurfaceLevel
);

Parameters

  • Level
    [in] Identifies a level of the texture resource. This method returns a surface for the level specified by this parameter. The top-level surface is denoted by 0.
  • ppSurfaceLevel
    [out] Address of a pointer to an IDirect3DMobileSurface interface that represents the returned surface.

Return Value

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Remarks

Calling this method will increase the internal reference count on the IDirect3DMobileSurface interface. Failure to call IUnknown::Release when finished using this IDirect3DMobileSurface interface results in a memory leak.

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

IDirect3DMobileTexture
IDirect3DMobileSurface