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Direct3D Mobile Resources

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

Resources are the textures and buffers that are used to render a scene. Applications need to create, load, copy, and use resources. This section describes resources and the steps and methods used by applications when working with resources.

All resources, including the geometry resources IDirect3DMobileIndexBuffer and IDirect3DMobileVertexBuffer, inherit from the IDirect3DMobileResource interface. The texture resource IDirect3DMobileTexture inherits from the IDirect3DMobileBaseTexture interface.

The following topics provide additional information about resources.

See Also

Concepts

Direct3D Mobile Programming