SCNTransformConstraint.CreatePositionConstraint 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
[Foundation.Export("positionConstraintInWorldSpace:withBlock:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 4, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static SceneKit.SCNTransformConstraint CreatePositionConstraint (bool inWorldSpace, Func<SceneKit.SCNNode,SceneKit.SCNVector3,SceneKit.SCNVector3> transformHandler);
static member CreatePositionConstraint : bool * Func<SceneKit.SCNNode, SceneKit.SCNVector3, SceneKit.SCNVector3> -> SceneKit.SCNTransformConstraint
參數
- inWorldSpace
- Boolean
- transformHandler
- Func<SCNNode,SCNVector3,SCNVector3>
傳回
- 屬性