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共用方式為


SCNPhysicsBody.CreateKinematicBody Method

Definition

Creates a new physics body that does not respond to forces, torques, or collisions, but can collide with other bodies.

[Foundation.Export("kinematicBody")]
public static SceneKit.SCNPhysicsBody CreateKinematicBody ();
static member CreateKinematicBody : unit -> SceneKit.SCNPhysicsBody

Returns

Attributes

Applies to