共用方式為


SCNParticleSystem.SystemSpawnedOnLiving 屬性

定義

取得或設定要新增至動畫每個畫面格的物件系統。

public virtual SceneKit.SCNParticleSystem SystemSpawnedOnLiving { [Foundation.Export("systemSpawnedOnLiving", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setSystemSpawnedOnLiving:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.SystemSpawnedOnLiving : SceneKit.SCNParticleSystem with get, set

屬性值

屬性

適用於