共用方式為


SCNNode.PhysicsBody 屬性

定義

取得或設定節點的物理主體。

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public virtual SceneKit.SCNPhysicsBody PhysicsBody { [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.Arch64, null)] [Foundation.Export("physicsBody", ObjCRuntime.ArgumentSemantic.Strong)] get; [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.Arch64, null)] [Foundation.Export("setPhysicsBody:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.PhysicsBody : SceneKit.SCNPhysicsBody with get, set

屬性值

(即將推出此節點的更多檔)

這個值可以是 null

屬性

適用於