SCNMaterial.HandleUnbinding(String, SCNBindingHandler) 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
指派由指定 GLSL 符號名稱所識別的程式處理轉譯之後,將執行的指定處理常式。
[Foundation.Export("handleUnbindingOfSymbol:usingBlock:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void HandleUnbinding (string symbol, SceneKit.SCNBindingHandler handler);
abstract member HandleUnbinding : string * SceneKit.SCNBindingHandler -> unit
override this.HandleUnbinding : string * SceneKit.SCNBindingHandler -> unit
參數
- symbol
- String
- handler
- SCNBindingHandler
- 屬性