共用方式為


SCNMaterial.HandleUnbinding(String, SCNBindingHandler) 方法

定義

指派由指定 GLSL 符號名稱所識別的程式處理轉譯之後,將執行的指定處理常式。

[Foundation.Export("handleUnbindingOfSymbol:usingBlock:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void HandleUnbinding (string symbol, SceneKit.SCNBindingHandler handler);
abstract member HandleUnbinding : string * SceneKit.SCNBindingHandler -> unit
override this.HandleUnbinding : string * SceneKit.SCNBindingHandler -> unit

參數

symbol
String
屬性

適用於