SCNGeometry.GetBoundingBox(SCNVector3, SCNVector3) 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
如果 geometry 物件有磁片區,則會傳 true
回 ,並填滿 min
max
周框方塊的角落。 否則,會傳 false
回 和 參數未定義。
[Foundation.Export("getBoundingBoxMin:max:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool GetBoundingBox (ref SceneKit.SCNVector3 min, ref SceneKit.SCNVector3 max);
[Foundation.Export("getBoundingBoxMin:max:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool GetBoundingBox (ref SceneKit.SCNVector3 min, ref SceneKit.SCNVector3 max);
abstract member GetBoundingBox : * -> bool
override this.GetBoundingBox : * -> bool
參數
- min
- SCNVector3
- max
- SCNVector3
傳回
實作
- 屬性