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ConnectionManagerAdoClass.ServerName Property

Definition

Gets or sets the name of the server.

public:
 virtual property System::String ^ ServerName { System::String ^ get(); void set(System::String ^ value); };
public virtual string ServerName { get; set; }
member this.ServerName : string with get, set
Public Overridable Property ServerName As String

Property Value

The name of the server.

Implements

Applies to