共用方式為


PublisherASA.AnchorsParent 屬性

定義

要附加所建立錨點的轉換。 應該具有身分識別全域姿勢。

public UnityEngine.Transform AnchorsParent { get; set; }
member this.AnchorsParent : UnityEngine.Transform with get, set
Public Property AnchorsParent As Transform

屬性值

UnityEngine.Transform

適用於