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PlacementEventData.Initialize(IMixedRealityEventSource, GameObject) Method

Definition

Populates the event with data.

public:
 void Initialize(Microsoft::MixedReality::Toolkit::IMixedRealityEventSource ^ eventSource, UnityEngine::GameObject ^ objectBeingPlaced);
public void Initialize (Microsoft.MixedReality.Toolkit.IMixedRealityEventSource eventSource, UnityEngine.GameObject objectBeingPlaced);
member this.Initialize : Microsoft.MixedReality.Toolkit.IMixedRealityEventSource * UnityEngine.GameObject -> unit
Public Sub Initialize (eventSource As IMixedRealityEventSource, objectBeingPlaced As GameObject)

Parameters

objectBeingPlaced
UnityEngine.GameObject

Applies to